![]() Now you are ready to use the Mirror and solidify modifiers as suggested above. The output follows the surface curvature of the input, but its topology contains only quads. this will remove a couple of loose edges: The Remesh modifier is a tool for generating new mesh topology. Properties Side panel > View tab > View menu Clip start > 0.0001m :Ħ: Now we are ready to start the cleanup, Tab into edit mode and with the All the model selected open the Vertex menu > Merge Vertices > By distance and set the merge distance to something like 1 tenth of a millimeter, this will remove a Line of vertices along the center which may cause problems later on when using the modifiers :ħ And finally still in edit mode with everything selected open the Mesh menu > Cleanup > Delete Loose. Ctrl A to open the Apply menu and choose the rotation and Scale option:Ĥ: If we now switch to perspective View and zoom in on the model it will look like parts are missing.ĥ: This can be corrected by reducing the Clip Start Distance to less than a millimeter. This is only to add some screenshot of Robins explanation of how to get your nib ready before adding the Modifiers.ġ: In Object mode, Orthographic View with the nib selected open the Properties side panel with the N key toggle, > Item tab > Transform menu we see the nib is 10,000 times to big :Ģ: to correct this scale the nib by 0.0001 ( S 0.0001 Enter )ģ Next we need to Apply Rotations and scale. OK, got them, fix the topology at the points by hand.and use it to run round the gaps between edges, connecting by hand, (holding down F), because 'Bridge Edge Loops' fails somewhere, and I want to see where. com Change Your maturity settings: Little avatars make a big. When it looks good, apply the modifiers. ![]() This leaves gaps which can be filled, but no intersecting faces, which you're trying to avoid.
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